Spell
NormalEarthbound Whirlwind
Archetype:
Earthbound
View:
3172
If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.
Earthbound Whirlwind — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 57 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Earthbound Whirlwind is a conditional, free-to-activate spell that destroys every Spell and Trap the opponent controls, so it converts a single activation into a multi-card board wipe. Its condition (controlling an Earthbound Immortal monster) is the main limit: the card is dead in any hand or board without one, which holds back accessibility and resilience. Its high-value interaction is real but narrow (Spell/Trap only, nothing against monsters), and the 28-deck count mostly confirms the Earthbound theme, not raw strength. No combo data was supplied, so combo conversion is scored from text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Played in 28 recent decks, 57% in the Earthbound archetype, and its Earthbound Immortal partners appear in 71% of those decks, but the activation condition needs a live Immortal monster (verified text, observed deck stats). |
| Combo & Conversion | 45 | No combo boards were recorded, so the one-card conversion into a board wipe rests on the card text and the Immortal condition alone (inferred). |
| Resource Economy | 65 | One card removes all opposing Spells and Traps, which is a 1-for-many swing with no cost to the controller (verified text, inferred advantage). |
| Effect & Interaction | 68 | Strong for a card of its type: it wipes the opponent's entire Spell/Trap zone at once and is hard to play around, but it cannot touch monsters and needs the condition met (verified text). |
| Material Utility | 5 | A Spell card cannot be used as Xyz, Link, Fusion, or Synchro material, so it provides no material value (verified frame type). |
| Resilience & Flexibility | 35 | It is a single Spell that is dead without an Earthbound Immortal monster on the field, and it can be disrupted by losing the condition or by a hand trap before activation (inferred from text). |
| Deck-Building Efficiency | 60 | Averages 1.25 copies per deck with a 3-copy maximum, and it is a single slot in an archetype deck that already runs its Immortals; it is not splashable because the condition needs the theme (observed deck stats, inferred). |
Calculation
Weight profile: Primary Removal / Negation profile; no secondary role blend applied. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys every opposing Spell and Trap in one activation, a strong 1-for-many effect
- Costs no resources to activate beyond the condition
- Usually live in Earthbound decks, which run the Immortal monsters it needs
Weaknesses
- Requires an Earthbound Immortal monster on the field to activate
- Does nothing against monsters or against an opponent with no Spells or Traps
- Dead in hand without the theme's monsters
Counters / choke points
- Opponent boards built around monsters rather than Spells and Traps
- Opponent interaction that removes the Immortal monster before the card can activate
Best use
Removal / Negation against Spell/Trap-based opposing boards, run alongside the Earthbound Immortal monsters. Decks: Earthbound. Suggested copies: 1.
Evidence & gaps
- Verified: Activation condition: control an Earthbound Immortal monster; Effect: destroy all Spell and Trap Cards the opponent controls; Spell card, Earthbound archetype, 28 recent decks
- Observed: Earthbound Immortal partners appear in 71.4% of the 28 decks; Average 1.25 copies per deck, maximum 3; Gameplay split: 75% type 7, 25% type 4
- Inferred: Board-wipe value is high but narrow (Spell/Trap only); Dead without a live Immortal, which limits resilience; Combo conversion is text-only given no combo evidence
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






