Earthbound Whirlwind
Spell Normal

Earthbound Whirlwind

  • Archetype:
  • Earthbound

  • View:
  • 3172




If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
58± 6/ 100
Power Score
Intrinsic 58
Deck 57

Earthbound Whirlwind — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 57 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Earthbound Whirlwind is a conditional, free-to-activate spell that destroys every Spell and Trap the opponent controls, so it converts a single activation into a multi-card board wipe. Its condition (controlling an Earthbound Immortal monster) is the main limit: the card is dead in any hand or board without one, which holds back accessibility and resilience. Its high-value interaction is real but narrow (Spell/Trap only, nothing against monsters), and the 28-deck count mostly confirms the Earthbound theme, not raw strength. No combo data was supplied, so combo conversion is scored from text alone.

Axis scores

Axis Score Evidence
Accessibility 62 Played in 28 recent decks, 57% in the Earthbound archetype, and its Earthbound Immortal partners appear in 71% of those decks, but the activation condition needs a live Immortal monster (verified text, observed deck stats).
Combo & Conversion 45 No combo boards were recorded, so the one-card conversion into a board wipe rests on the card text and the Immortal condition alone (inferred).
Resource Economy 65 One card removes all opposing Spells and Traps, which is a 1-for-many swing with no cost to the controller (verified text, inferred advantage).
Effect & Interaction 68 Strong for a card of its type: it wipes the opponent's entire Spell/Trap zone at once and is hard to play around, but it cannot touch monsters and needs the condition met (verified text).
Material Utility 5 A Spell card cannot be used as Xyz, Link, Fusion, or Synchro material, so it provides no material value (verified frame type).
Resilience & Flexibility 35 It is a single Spell that is dead without an Earthbound Immortal monster on the field, and it can be disrupted by losing the condition or by a hand trap before activation (inferred from text).
Deck-Building Efficiency 60 Averages 1.25 copies per deck with a 3-copy maximum, and it is a single slot in an archetype deck that already runs its Immortals; it is not splashable because the condition needs the theme (observed deck stats, inferred).

Calculation

Weight profile: Primary Removal / Negation profile; no secondary role blend applied. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys every opposing Spell and Trap in one activation, a strong 1-for-many effect
  • Costs no resources to activate beyond the condition
  • Usually live in Earthbound decks, which run the Immortal monsters it needs

Weaknesses

  • Requires an Earthbound Immortal monster on the field to activate
  • Does nothing against monsters or against an opponent with no Spells or Traps
  • Dead in hand without the theme's monsters

Counters / choke points

  • Opponent boards built around monsters rather than Spells and Traps
  • Opponent interaction that removes the Immortal monster before the card can activate

Best use

Removal / Negation against Spell/Trap-based opposing boards, run alongside the Earthbound Immortal monsters. Decks: Earthbound. Suggested copies: 1.

Evidence & gaps

  • Verified: Activation condition: control an Earthbound Immortal monster; Effect: destroy all Spell and Trap Cards the opponent controls; Spell card, Earthbound archetype, 28 recent decks
  • Observed: Earthbound Immortal partners appear in 71.4% of the 28 decks; Average 1.25 copies per deck, maximum 3; Gameplay split: 75% type 7, 25% type 4
  • Inferred: Board-wipe value is high but narrow (Spell/Trap only); Dead without a live Immortal, which limits resilience; Combo conversion is text-only given no combo evidence
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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